“2023 Sees VR Milestones, Yet Decline in Video Game Market Sparks Worries for 2025”

"2023 Sees VR Milestones, Yet Decline in Video Game Market Sparks Worries for 2025"

“2023 Sees VR Milestones, Yet Decline in Video Game Market Sparks Worries for 2025”


# Google Enters the XR Arena, Yet Meta Retains a Strong Lead

The extended reality (XR) sector is intensifying as key players such as Google, Meta, and Valve align themselves for supremacy in a swiftly transforming market. While Google’s foray into XR through Android XR is sparking enthusiasm, Meta continues to be the clear frontrunner, capitalizing on its vast ecosystem, hardware breakthroughs, and market control to outpace its rivals. Here’s a thorough examination of the XR market’s current landscape and what may unfold in 2025.

## **2024: A Contradictory Year for VR and XR**

The year 2024 represented a contradictory turning point for virtual reality (VR): it was both a noteworthy period for content and a difficult one for competition. Major game debuts like *Batman Arkham Shadow*, *Skydance’s Behemoth*, and *Metro Awakening* delivered AAA-quality experiences to VR, rekindling interest among gamers. These games, crafted by studios specializing in VR rather than the original IP developers, adeptly transformed cherished franchises into engaging virtual realms, establishing a new benchmark for VR gaming.

Nonetheless, the sector also witnessed a consolidation of power, with Meta commanding an impressive 74% of the market share, as reported by Counterpoint Research. Rivals such as Pico and Sony struggled to hold on to their positions, while Apple’s Vision Pro failed to gain momentum due to its prohibitive price. This dearth of competition has raised alarms about potential stagnation in innovation within the XR domain.

## **Meta’s Supremacy: The Android of XR**

Meta has entrenched its status as the ruler of XR, not solely via its hardware, but also through the expansion of its ecosystem. In 2024, the organization revealed intentions to open Horizon OS to external manufacturers, effectively becoming the “Android of XR.” This strategy will enable brands like Xbox, Asus ROG, and Lenovo to launch their own Meta-compatible headsets starting in 2025, further solidifying Meta’s preeminence in the standalone headset market.

Standalone headsets have emerged as the favored option for consumers, relegating PC and console-connected VR systems to niche markets. Meta’s economical *Quest 3S* and the successful rollout of its *Ray-Ban Meta Smart Glasses* highlight the company’s skill in addressing both casual and dedicated users, ensuring its sustained relevance in the XR arena.

## **Google’s Arrival: A Potential Disruption?**

Google’s introduction of Android XR, a platform tailored specifically for the “Gemini era,” indicates the tech behemoth’s aim to disrupt the XR marketplace. The platform is set to offer innovative user interface ideas that could revolutionize our interaction with XR devices. However, Google faces a considerable obstacle: the absence of hardware prepared to showcase its new platform.

Samsung’s *Project Moohan* is anticipated to be the inaugural device harnessing Android XR, but its launch timeline remains ambiguous. Lacking a flagship device to demonstrate its features, Google risks lagging behind Meta, which already boasts a well-established ecosystem and a dedicated user following.

## **Valve’s Possible Game-Changer**

Valve, recognized for its user-friendly Steam platform, is also preparing to stir the pot in the XR market. The rumored *Valve Deckard*, a standalone VR headset, could mirror the success of the Steam Deck, which disrupted the portable gaming sector. With rumors hinting at a SteamOS-powered device and new VR controllers, Valve has the opportunity to capture a substantial market share, particularly among PC gamers.

If Valve can launch a high-quality standalone headset that seamlessly integrates into the Steam ecosystem, it could become a formidable competitor to Meta’s supremacy. However, similar to Google, Valve’s success depends on its ability to deliver its product promptly.

## **Obstacles for Competitors**

While Meta continues to flourish, its rivals encounter notable hurdles. Pico, a ByteDance subsidiary (the parent company of TikTok), has found it hard to gain traction in the U.S. due to geopolitical issues. At the same time, Sony’s PlayStation VR2 has experienced falling sales, partly due to a scarcity of engaging exclusive content and limited backing from Sony itself.

Apple’s Vision Pro, despite its advanced technology, has been hindered by its steep cost, rendering it unaffordable for many consumers. Consequently, Apple’s foray into the XR sphere has yet to emerge as a genuine threat to Meta.

## **The Path Ahead: 2025 and Beyond**

The XR market is set for considerable progress in 2025. Meta’s ongoing dominance appears likely, especially with its strategy to broaden its ecosystem via third-party collaborations. The company’s emphasis on major game releases, such as *Alien Rogue Incursion*, and its leadership in smart glasses and AI integration position it as the most trustworthy player in the industry.

Nevertheless, Google and Valve serve as potential disruptors that could challenge the current dynamics. Google’s Android XR has the ability to democratize the XR landscape, much like Android did.