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Google Begins Testing a Specialized Gemini Application for Mac, As Reported by Bloomberg

**Google’s Gemini Application for macOS: An Encouraging Advancement for Mac Users**

Users of macOS who prefer Google’s Gemini for their AI engagements may soon have a specialized app available. A report from Bloomberg indicates that Google has begun beta testing an early iteration of the Gemini application specifically tailored for macOS, aimed at a limited group of users.

In messages shared with testers, Google made it clear that this preliminary version of the Gemini application for macOS is not fully comprehensive. The company highlighted that it is an early model intended to collect feedback, indicating, “This is an early version of the Gemini for Mac app for your feedback and will have only critical features from the other clients but not all.”

One of the noteworthy features of the macOS version is named Desktop Intelligence. This capability enables Gemini to access the context of the user’s screen, boosting the AI’s ability to retrieve pertinent content from other applications to customize the user experience. As outlined in the testing documents, “When you enable apps for Desktop Intelligence you are enabling Gemini to see what you see (such as screen context) and pull content directly from these apps to improve and personalize your experience only when Gemini is in use.”

The layout of the Gemini application on macOS reportedly mirrors that of its versions on iPhone and iPad, indicating a seamless user experience across devices. Nevertheless, there is presently no confirmed timeline for when Google intends to unveil the complete version of the Gemini application for macOS. The lack of a dedicated application has been a significant gap for Gemini, as macOS users have had to depend on web access to use the platform. Conversely, rivals like Anthropic and OpenAI have already introduced dedicated Mac applications for their respective AI services, Claude and ChatGPT.

As beta testing moves forward, the excitement for a fully operational Gemini application for macOS continues to escalate among users desiring a more integrated and effective AI experience on their devices.

Horizon Worlds Ceases Operations on VR: Future Consequences for Meta Quest and the Metaverse

This week, Meta unveiled the newest development in its Metaverse approach, and although it’s not entirely unforeseen, it is nonetheless somewhat surprising. Horizon Worlds, Meta’s Metaverse platform akin to Roblox for Meta Quest headsets, is officially being discontinued on Meta’s VR system, with services ceasing on June 15, 2026. This was outlined in a message sent to Meta Quest account holders:

“Beginning June 15, 2026, you will no longer have the ability to create, publish, or update VR worlds. Additionally, access to Meta Horizon Worlds on Meta Quest headsets will no longer be available. After this date, you can still enjoy worlds on the Meta Horizon mobile application.”

Meta dedicated much of 2024 and 2025 to deeply embedding Horizon Worlds into the Meta Quest experience, even going so far as to rename the Meta Quest’s operating system to Horizon OS and featuring Horizon Worlds as the initial interface in the headset and on the companion mobile app. Meta has recently declared that the Horizon feed would be retired, and now it is completely shutting down everything related to the Horizon Central social hub and the Horizon Worlds app.

In essence, the Meta Quest experience is reverting to the golden era of 2022 when it was primarily a gaming platform. This is a decision many (myself included) have been advocating for years, and it demonstrates that Meta is indeed clearing out the clutter and returning to fundamental principles with the Quest.

What ‘gaming-focused’ truly signifies

Back in December, I discussed how Meta was “eliminating the excess” and returning to basics. Based on my understanding, that indicated a shift away from an integrated Metaverse towards producing major games to draw in large numbers of players. Regrettably, I misjudged the latter part of that assessment. Meta is not becoming the next Nintendo or Sony, which is disappointing given the quality of the games produced by its first-party studios over the past decade.

Instead, Meta will concentrate exclusively on funding external games and studios; however, even then, it will not operate as the “lucrative opportunity” it has been in recent years. Meta announced that Oculus Publishing delivered over 140 games in 2025 and has numerous more slated for release this year, suggesting that while blank checks may cease, the company still seems committed to funding game development.

Regrettably, the modifications being made to Horizon Worlds also imply that several promising projects will be abandoned. In November, Meta introduced social Hyperscape worlds utilizing the upgraded Horizon engine, enabling users to engage in hyper-realistic social settings. This service will be shut down alongside Horizon Worlds, but at least the scanning and construction of Hyperscape environments within the original application will remain.

While it’s unfortunate to lose some of these elements, the truth is that they must be eliminated to preserve the remainder of the ecosystem. Meta CTO Andrew Bosworth has frequently stated that Meta “is a large company and has the capacity to work on multiple initiatives concurrently,” but users have limited time and attention, and it is evident that Meta’s focus on a Metaverse-centered platform has not been what is attracting gamers to the platform.

The gamers have made their voices heard

To illustrate that the Quest is a gaming-centered platform, Chris Pruett, Director of Games at Meta, spoke at GDC about the state of the Quest ecosystem. “Quest usage has been rising year over year, and in 2025, we reached our highest ever unique user numbers in our history.” That’s not indicative of a failing platform — quite the opposite.

In 2025, “more than 100 titles generated over $1M in gross revenue,” and Pruett clarified that “premium app sales remain the primary revenue source for our ecosystem, but IAP saw significant growth in 2025, exceeding 10%.” This is excellent news for gaming, and notably, Pruett does not mention Horizon Worlds revenue even once. Meta is no longer attempting to justify financing a feature that lacks user interest.

Therefore, rather than seeing subpar free content shoved in your face as soon as you power on the headset, Meta appears to be returning to the promotion of actual games that consumers are willing to spend significant amounts of real money on.

To support this, Meta will keep expanding its Meta Horizon+ gaming subscription, which grants players access to over 100 games for merely $8 monthly. To enhance matters, Pruett mentioned that Meta provided over $20 million to developers who took part in the program in 2025, demonstrating that there is indeed profit to be earned for developers via the service.

Meta continues to assert that its promotion of Horizon Worlds had a minimal negative effect on game sales, but the data contradicts what developers have communicated to me and other outlets. Pruett indicated that despite the low impact, featuring Horizon Worlds prominently “was universally

Latest Apple Maps Functionality in iOS 26 Becomes Popular with Users

### Apple Maps in iOS 26: The Influence of the Visited Places Feature

Apple Maps has seen major improvements in iOS 26, unveiling numerous new functionalities that elevate the user experience. Among these, the ‘Visited Places’ feature emerges as a particularly advantageous enhancement, providing users a means to monitor their location history while augmenting search capabilities.

#### Grasping Visited Places

The Visited Places feature in Apple Maps is an opt-in function that enables the app to smartly identify and store locations users frequently frequent, such as eateries and stores. This feature is crafted with user privacy as a priority, using end-to-end encryption to safeguard location information, which remains inaccessible to Apple. Users can conveniently clear their location history with a straightforward swipe.

#### Improving Search Outcomes

A major benefit of the Visited Places feature is its effect on search outcomes within Apple Maps. When users search for locations that have several branches, such as well-known retail chains or local establishments, pinpointing the right one can prove difficult. However, with the Visited Places feature turned on, Apple Maps marks every place the user has previously visited as ‘Visited’ in the search results.

This improvement streamlines the navigation experience. Users no longer need to remember specific addresses or wade through multiple choices. Rather, they can swiftly spot their desired location by searching for the ‘Visited’ label next to the results, making it simpler to return to familiar spots.

#### User Experience

Numerous users have shared their positive experiences with the Visited Places feature, valuing the ease it adds to their everyday navigation activities. The capability to swiftly find previously visited locations not only conserves time but also alleviates frustration when looking for places in a busy market.

#### Conclusion

The Visited Places feature in Apple Maps on iOS 26 is an important improvement that enhances the app’s overall utility. By offering users a clear representation of their location history, it refines the search experience and augments the overall user satisfaction. As Apple consistently focuses on user privacy while advancing its services, features like Visited Places illustrate how technology can be both practical and considerate of personal information.

The wrong EVs are facing cancellation

These past few weeks have been particularly brutal for the EV industry – and anyone who believes that electric vehicles are the future. Thanks to slowing demand and policy whiplashes, automakers are on an EV murder spree, killing a host of promising new models. The EV graveyard grows bigger by the minute. And unfortunately, as […]

Apple Vision Pro Improves Gaming Experience with Nvidia’s Elite GeForce Now Streaming Package

Nvidia’s GeForce Now has recently upgraded its game streaming functionalities for the Apple Vision Pro, enabling users to enjoy gameplay at 90 frames per second (FPS) with improved resolutions compared to other VR headsets. This enhancement is especially important for gamers aiming to optimize their experience on Apple’s latest device.

The Apple Vision Pro, driven by the M5 chip, accommodates refresh rates of up to 120Hz, whereas the earlier M2 version allows for up to 100Hz. In comparison, Nvidia’s streaming service offers various tiers with differing capabilities. The free and Performance tiers, available for $10 monthly, are confined to a streaming rate of 60Hz. However, the Ultimate tier, priced at $20 per month, enhances this rate to 90Hz, providing a smoother gaming experience.

For users of the Apple Vision Pro, the Ultimate tier not only improves the frame rate but also enables higher resolution streaming. Reports indicate that the Ultimate tier can produce games at up to 4K 240 FPS and streams at 90FPS, utilizing a robust RTX 5080 equivalent GPU for demanding titles and an RTX 4080 for less resource-intensive games. The default streaming quality is set to Balanced mode, which transmits at 1080p 90FPS. Users have the option to select Custom mode to elevate the resolution to 1440p 90FPS on Quest and Pico headsets or 4K 90FPS on the Apple Vision Pro.

Alongside these enhancements, the Apple Vision Pro is also expected to gain from Nvidia’s CloudXR technology, enabling sophisticated applications such as X-Plane, known as the “world’s most advanced flight simulator,” to operate on the device. This integration, commencing with visionOS 26.4, will further enhance the gaming experience for users of the Apple Vision Pro.

In summary, Nvidia’s GeForce Now service is broadening the gaming opportunities on the Apple Vision Pro, making it an attractive choice for gamers in search of high-quality streaming experiences on Apple’s innovative headset.