Bennett Foddy is a renowned game designer famous for creating unique games like QWOP, Getting Over It with Bennett Foddy, and the new Baby Steps. He previously taught as a professor at the NYU Game Center, focusing on game design while developing his experimental projects.
In this episode, Bennett talks with Joe Nash about his systems-driven game design approach, the misunderstanding of frustration and difficulty, the impact of streaming and speedrunning on game experiences, and the distinctiveness of his games.
Joe Nash is a developer, educator, and award-winning community builder with experience at companies like GitHub, Twilio, Unity, and PayPal. He began in software development by creating mods and running servers for Garry’s Mod, and he remains passionate about game development as a way to explore new technologies and ideas.
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