New Research Shows Game Piracy Results in 20% Revenue Decline for Developers

New Research Shows Game Piracy Results in 20% Revenue Decline for Developers

New Research Shows Game Piracy Results in 20% Revenue Decline for Developers


**The Effect of Denuvo DRM on Game Sales and Piracy: An In-Depth Examination**

Digital Rights Management (DRM) has been a debated subject within the gaming realm for quite some time. While publishers maintain that DRM is vital for safeguarding their intellectual property and profits, numerous gamers take issue with it due to performance concerns and invasive practices. One of the most recognized DRM solutions in the gaming industry is Denuvo, a technology intended to thwart piracy during the pivotal sales phase of a game. A new study by William Volckmann, featured in *Entertainment Computing*, illuminates the extent of Denuvo’s influence on game sales and piracy, and the results are quite insightful.

### The Function of Denuvo in the Post-Launch Phase

Denuvo’s main objective is not to render a game permanently uncrackable but to shield it during the vital post-launch phase when the majority of sales transpire. According to Volckmann’s findings, the timeframe in which a game gets compromised drastically influences the revenue loss a publisher might endure due to piracy. If a Denuvo-secured game is cracked in its first week of release, the publisher may anticipate a revenue decline of approximately 20%. Conversely, if the game stays uncracked for six weeks, the projected revenue loss shrinks to just 5%. After a span of 12 weeks, the repercussions of piracy on new sales become minimal.

These insights resonate with official remarks made by Denuvo’s parent organization, Irdeto. In a 2017 discussion with *Ars Technica*, Denuvo’s VP of Sales, Robert Hernandez, stressed that “no anti-piracy solution is uncrackable,” yet the aim is to protect the game during its most lucrative times. This approach appears effective, as Volckmann’s research indicates that Denuvo frequently manages to postpone cracks sufficiently to safeguard a considerable share of a game’s earnings.

### The Economics of Piracy: Week 1 vs. Week 6

A particularly remarkable aspect of Volckmann’s research is the contrast in revenue loss between a game compromised in the first week and another in the sixth week. As illustrated in the accompanying graphics, the revenue impact of a week 1 compromise is significant, potentially costing publishers 20% of their total revenue. However, by week 6, the harm is notably less severe, resulting in only a 5% loss. This suggests that the longer Denuvo can fend off piracy, the less it will detrimentally affect overall sales.

This is a critical factor for game publishers, especially for those launching high-budget AAA titles. The initial weeks following a game’s debut are essential for recovering development expenses and achieving profitability. If Denuvo can postpone piracy throughout this timeframe, it can substantially enhance a game’s financial viability.

### The 12-Week Period: When DRM Loses Significance

After the 12-week mark, Volckmann’s study proposes that piracy’s influence on fresh game sales becomes marginal. By this juncture, the bulk of the game’s possible sales have transpired, leaving the remaining revenue from new sales relatively minor. This has prompted some developers to eliminate Denuvo or other DRM systems following this timeframe, as the prospective losses from piracy are eclipsed by the advantages of winning over DRM-skeptical customers.

For instance, numerous developers have opted to take Denuvo out of their games once the initial sales period has concluded. This move not only alleviates the potential for performance-related issues (a frequent grievance among gamers) but also assists in regaining the trust of a section of the gaming community that is vocally against DRM.

### Denuvo’s Developing Resistance to Cracking

Although Denuvo has faced criticism in previous years for its relatively quick vulnerability to cracking, there are indications that its protection is becoming increasingly robust. Based on data from the CrackWatch subreddit, 28 Denuvo-protected titles were launched in 2024, and as of this moment, 26 of them are still uncracked. The two games that were compromised had already surpassed the critical 12-week period, implying that the cracks had negligible effects on the publisher’s earnings.

This heightened resistance to cracking is likely to enhance Denuvo’s appeal to game publishers. As indicated by Volckmann’s study, the longer a game stays uncracked, the lesser the revenue lost to piracy. If Denuvo can continue to bolster its crack resistance, it could turn into an even more indispensable asset for shielding game sales.

### The Controversy Surrounding DRM: Is It Justifiable?

Despite the potential economic advantages of DRM, it remains a polarizing issue among gamers. Many contend that DRM systems such as Denuvo have a detrimental impact on game performance, citing longer load times and reduced frame rates in certain situations. Others express concerns over the intrusive nature of DRM, which can sometimes necessitate constant online verification or other unwelcome measures.

Nonetheless, from a publisher’s viewpoint, the possibility of safeguarding 20