Astronaut Records Breathtaking Footage of ‘Earthset’ from Orbit with iPhone 17 Pro Max

NASA’s Reid Wiseman, the commander of the latest Artemis II mission orbiting the Moon, has shared an incredible video taken with the iPhone 17 Pro Max that depicts ‘Earthset’—the Earth descending behind the Moon.

### Fresh Video Displays Earth Descending Behind the Moon, Captured at 8x on iPhone 17 Pro Max

We’ve witnessed numerous breathtaking images and videos from NASA’s Artemis II mission around the Moon. Some of these were even recorded on an iPhone. However, Reid Wiseman, astronaut and commander of the Artemis II mission, recently shared a new video that may just claim the title for the most remarkable one yet.

It was filmed with the iPhone 17 Pro Max using 8x zoom, revealing the Earth setting behind the Moon.

[Check out the video from Reid Wiseman on X](https://x.com/astro_reid/status/2046009031613907029?s=61&t=a-bloX1n-TZ50ofqhetO1A):

> Only one opportunity in this lifetime… Like experiencing a sunset at the beach from the most alien seat in the cosmos, I couldn’t resist capturing a cell phone video of Earthset. You can hear the shutter on the Nikon while @Astro_Christina is diligently taking 3-shot brackets and capturing those… ![Video Link](https://t.co/8aWnaFJ69c) — Reid Wiseman (@astro_reid) April 19, 2026

From Wiseman’s message:

> I could barely make out the Moon through the docking hatch window, but the iPhone was just the right size to capture the view…this is unedited, uncut with 8x zoom, which is quite similar to the view of the human eye. Enjoy.

NASA’s astronaut team has already provided Apple with ample Artemis II content for future ‘Shot on iPhone’ marketing, but this particular piece is quite extraordinary in its own right.

To find out more about how NASA obtained approval to take iPhones on the Artemis II mission, [check our earlier article here](https://9to5mac.com/2026/04/04/heres-how-nasa-cleared-the-iphone-17-pro-max-for-astronauts-on-artemis-ii/).

Opinion: SaaS Isn’t Dead, You’re Just Being Sold the Funeral

The “AI has killed software” narrative has a handful of very loud beneficiaries and a lot of quiet evidence against it. The companies that will survive the next five years are the ones that refuse to treat the hyperscalers as the new gods. Whenever I make an affirmation, I like to do my research first, […]

This story continues at The Next Web

Preventing Software Supply Chain Attacks with Feross Aboukhadijeh – Software Engineering Daily

Modern software relies heavily on open source dependencies, often pulling in thousands of packages maintained by developers all over the world. This accelerates innovation but also creates serious supply chain risks as attackers increasingly compromise popular libraries to spread malware at scale. Feross Aboukhadijeh is the founder and CEO of Socket which is a security

The post Blocking Software Supply Chain Attacks with Feross Aboukhadijeh appeared first on Software Engineering Daily.

Aviation Cybersecurity with Serge Christiaans | Software Engineering Daily

Aviation cybersecurity is becoming an urgent priority as modern aircraft increasingly rely on complex digital systems for navigation, communication, and engine performance. These systems were once isolated but are now interconnected and vulnerable to cyber threats ranging from GPS spoofing to ransomware attacks on airline infrastructure. As nation-state actors and criminal groups grow more sophisticated,

The post Aviation Cybersecurity with Serge Christiaans appeared first on Software Engineering Daily.

Dan Fornace on Rivals of Aether – Software Engineering Daily

Rivals of Aether and Rivals of Aether II are indie fighting games that combine fast-paced platform combat with elemental-themed characters. The game takes inspiration from Super Smash Bros. and emphasizes skillful movement, tight controls, and competitive balance, making it popular in the fighting game community. Dan Fornace is a game director and designer at Aether

The post Rivals of Aether with Dan Fornace appeared first on Software Engineering Daily.

Designing Innovative Puzzle Games with Zach Barth | Software Engineering Daily

Zachtronics is a legendary independent game studio known for creating intricate, engineering-focused puzzle games that merge logic, creativity, and code. The studio was founded by Zach Barth in 2011, and it has become a cult favorite among programmers and tinkerers alike with titles such as SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Most recently, Zachtronics released

The post Designing Innovative Puzzle Games with Zach Barth appeared first on Software Engineering Daily.

Exploring Node.js in 2026 with Rafael Gonzaga – Software Engineering Daily

JavaScript has grown far beyond the browser. It now powers millions of backend systems, APIs, and cloud services through Node.js, which is one of the most widely deployed runtimes on the planet. Keeping such a critical piece of infrastructure fast, secure, and stable is a massive engineering challenge, and the work behind it is often

The post Node.js in 2026 with Rafael Gonzaga appeared first on Software Engineering Daily.

Blender and Godot in Game Development with Simon Thommes – Software Engineering Daily

Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows

The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.

VS Code and Agentic Development with Kai Maetzel | Software Engineering Daily

Visual Studio Code has become one of the most influential tools in modern software development. The open-source code editor has evolved into a platform used by millions of developers around the world, and it has reshaped expectations for what a modern development environment can be through its intuitive UX, rich extension marketplace, and deep integration

The post VS Code and Agentic Development with Kai Maetzel appeared first on Software Engineering Daily.

Flox, Nix, and Reproducible Software Systems with Michael Stahnke – Software Engineering Daily

Modern software development is more complex than ever. Teams work across different operating systems, chip architectures, and cloud environments, each with its own dependency quirks and version mismatches. Ensuring that code runs reproducibly across these environments has become a major challenge that’s made even harder by growing concerns around software supply chain security. Nix is

The post Flox, Nix, and Reproducible Software Systems with Michael Stahnke appeared first on Software Engineering Daily.