Blender and Godot in Game Development with Simon Thommes - Software Engineering Daily

Blender and Godot in Game Development with Simon Thommes – Software Engineering Daily

2 Min Read

Blender Studio, part of the Blender Foundation, focuses on creating films, games, and projects that demonstrate Blender’s capabilities. Serving as both an art and tech lab, the studio advances the field of 3D animation with open productions. All their assets, production files, and workflows are publicly available, providing artists and developers with resources to learn and expand upon.

Recently, Blender Studio launched its second game, DOGWALK, featuring a dog character exploring snowy woods with a child. The project was developed entirely with open-source tools like Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux.

Simon Thommes, a Lead Technical Artist at Blender Studio and developer on DOGWALK, joins the podcast with Joe Nash to discuss Blender Studio, the creation of DOGWALK, and establishing a pipeline between Blender and Godot.

Joe Nash is a developer, educator, and award-winning community builder, having worked at companies such as GitHub, Twilio, Unity, and PayPal. He began in software development by creating mods and managing servers for Garry’s Mod, and game development remains his favorite platform to explore new technologies and concepts.

Please click here to see the transcript of this episode.

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