Blender and Godot in Game Development with Simon Thommes - Software Engineering Daily

Blender and Godot in Game Development with Simon Thommes – Software Engineering Daily

2 Min Read

Blender Studio is the creative outlet of the Blender Foundation focused on creating films, games, and other projects to highlight Blender’s capabilities. As an art and technology lab, the studio expands 3D animation possibilities through open productions. They share all assets, production files, and workflows publicly, providing artists and developers with valuable learning resources. Blender Studio recently launched its second game, DOGWALK, featuring a dog’s adventure through snowy woods with a child, using open-source tools like Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux. Simon Thommes, a Lead Technical Artist at Blender Studio and a developer on DOGWALK, talks with Joe Nash on the podcast about Blender Studio, the DOGWALK development process, and integrating Blender with Godot.

Joe Nash, a developer, educator, and recognized community builder, has worked with GitHub, Twilio, Unity, and PayPal. He began in software development through mod creation and server management for Garry’s Mod, maintaining a passion for game development to explore new technologies and concepts.

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