Bennett Foddy is an acclaimed game designer famous for creating unique games like QWOP, Getting Over It with Bennett Foddy, and the newly launched Baby Steps. He previously taught at the NYU Game Center, where he balanced teaching game design with developing his own innovative games.
In this episode, Bennett joins Joe Nash to discuss his systems-driven approach to game design, the often misunderstood aspects of frustration and difficulty, the impact of streaming and speedrunning on gaming experiences, and what sets his games apart.
Joe Nash is a developer, educator, and award-winning community builder with experience at companies like GitHub, Twilio, Unity, and PayPal. His journey in software development began with creating mods and running servers for Garry’s Mod, and he remains passionate about exploring new technologies through game development.
Please click here to see the transcript of this episode.
Sponsors
Fidelity is known as a leader in financial services, but also fosters a community of technologists shaping the future of finance and technology. They invest in emerging technologies to stay ahead in the industry and are currently hiring. Find out more at Tech.FidelityCareers.com.
Recall.ai powers meeting bots and recording apps for products like Cluely, HubSpot, and ClickUp. They provide APIs that handle recording, transcript, and metadata across various platforms. Start with $100 in free credits at recall.ai/software.
