Blender Studio is the creative division of the Blender Foundation, focused on creating films, games, and other endeavors that highlight Blender’s full potential. The studio operates as an art and technology lab, advancing the limits of 3D animation through open productions. All assets, production files, and workflows are openly shared, providing artists and developers with valuable learning resources.
Recently, Blender Studio launched its second game, DOGWALK, featuring a dog exploring a snowy winter forest with a child. The project utilized open-source tools, including Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux.
Simon Thommes, a Lead Technical Artist at Blender Studio and a developer on DOGWALK, joins the podcast with Joe Nash to discuss Blender Studio, the process behind DOGWALK, and developing a pipeline between Blender and Godot.
Joe Nash is a developer, educator, and award-winning community builder, having worked at companies like GitHub, Twilio, Unity, and PayPal. He began in software development by creating mods and managing servers for Garry’s Mod and enjoys experiencing and exploring new technologies through game development.
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